Training the Divination skill typically involves configuring rifts to convert memories into enhanced experience, via the right-click "configure" option, then by harvesting from wisps until a full inventory of memories has been obtained and then using the "Convert memories" left-click option on an energy rift to deposit the memories into the rift. Energy rifts and groups of wisps can be found at wisp colonies. Enriched memories award greater amounts of Divination experience when harvested or deposited at an energy rift. While harvesting from springs other than pale springs, players have a chance of obtaining an enriched memory in place of a regular memory. Energy can be used to create products such as divine locations and both memories and energy can be deposited into energy rifts to obtain Divination experience. Divination is a gathering skill which involves harvesting from wisps to create springs, from which energy and memories can be harvested. The experience rate estimates in this guide do not incorporate the use of any experience boosting items or bonus experience. This guide describes the most effective methods to train the Divination skill. 5 Money making using the Divination skillĪ player harvests from a wisp, creating a spring.4 Alternative methods of gaining experience.3.3.6 Weaving incandescent energy (95-99+).3.3.5 Positive and negative energy (levels 90-95).3.3.1 Elder wisps or lustrous wisps (levels 75–80).3.2.8 The Empty Throne Room (levels 65–75).The automatons also have very good regular drops of seeds, herbs, magic logs, rune bars, and others, although picking up too many of them may cut into the number of kills per hour. The profit per hour calculation at the top of the page is only the estimated long term average - one might go 5 or 10 or 20 hours without any pneumatic gloves drops, and then make 0 million coins in one kill. These are believed to be about a 1/1250 drop, although no official rate has been given. The automaton tracers' best drop is a pair of pneumatic gloves. The animation will continue however, you will not be dealt any damage. To counter its special attack, use Backhand or Kick as soon as possible to stun it. It will slam the ground repeatedly for a few seconds, dealing massive amounts of damage if not stopped. When the automaton lifts its arms into the air, it is about to use its special attack. If activated at the beginning of a kill and abilities are diligently used, 2 kills can be obtained for the duration of the effect. For 20 seconds, you will take 50% more damage and have your defence lowered by 50%, but you will deal double damage. When available, the ultimate ability Berserk can be used to deal massive amounts of damage in a short amount of time. Avoid using Flurry, as it will cause other automatons to attack you if they are hit with it. When you have enough adrenaline and the Automaton still has at least 5,000 life points, Assault and Destroy can both be used as thresholds for large amounts of damage. Slice, Sever, Dismember, and Punish are good abilities to use with Revolution. Avoid using Backhand or Kick, as these should be saved for the Automaton's special attack. Soul split can be left off for the majority of the time, as the Automatons are not dangerously powerful however, activate the curse to heal lost life points when needed. Turn on Turmoil then begin attacking the automaton, using basic abilities to build up adrenaline. The tracers are located in the southern part of the chamber. The easiest way to get to them is to use the Sixth-Age circuit to teleport to Guthix's Cave, and then teleporting into the main chamber by talking to the Guthixian High Druid. The automatons can be accessed after completing The World Wakes and the other required quests. Your actual profit may be higher or lower depending on your speed.Īutomaton Tracers drop the rare and expensive pneumatic gloves, currently worth 212,184, in addition to very good regular drops of herbs, seeds, and raw materials. The profit rate assumes 190 kills per hour.
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